They are built to a fairly uniform power level, and they all clearly advertise what they are and are not good at. They are also difficult to use, because they don’t list all necessary information on their character sheets. They have widely varying levels of effectiveness (compare the Weapons Specialist to the Street Samurai or the Enforcer), many of them cannot do the job they claim to be able to do (the smuggler cannot smuggle things, for example), and many of them are built in strange or illogical ways. The sample characters are neither suitable as pregenerated sheets for new players to use, nor useful as examples of how to make characters. In particular there are now 4 of every metatype except dwarves (of which there are 2). They can be used in non-Missions games as well, with a few caveats (see below), such as ignoring references to SRM-specific rules (such as how downtime activities work).ĥ new archetypes: Martial Artist, Former Neoprimitive, Gunslinger, Magical Rocker, and Info Savant. They are specifically intended for Shadowrun Missions and are fully compatible with the SRM rules. The Archetypes are a replacement for the Sample Characters provided in SR4A.
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